For an example let's look at the heart graphic from Super Mario Land:
It is stored using the following 16 bytes:
0000 6e6e bf93 bf83 ff83 7e46 3c2c 1818
translated to binary:
00000000 00000000 01101110 01101110 10111111 10010011 10111111 10010011 11111111 10010011 01000110 01111110 00111100 00101100 00011000 00011000
and the pixel shade is worked out using the following table:
0 white 0 1 light 0 0 dark 1 1 black 1
You can view the tiles inside a ROM image by converting every 16 bytes into image data this way, here are a couple of examples:
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